While Nintendo strives to offer a modest level of 3D wow-factor using established parts rounded up by a competitive pricing package, Sony is once again going all-out with premier cutting-edge technology and a massive display as the crown jewel, an unsurprising continuation of DNA found from the PlayStation Vita’s predecessor, PSP system. The difference in philosophy between the two gaming industry giants is still very much similar to those seen during the years of PSP Vs DS in many ways.
PlayStation Vita Tech Specs
CPU: ARM Cortex – A9 core (quad-core)
GPU: SGX543MP4+ (quad-core)
Dimensions: 182.0 x 18.6 x 83.5mm (width x height x depth)
Display: five-inches (16:9), 960 x 544, Approx. 16 million colors, OLED, capacitive
Other Features: Rear-touch pad (multi-touch capable), front and rear cameras, stereo speaker, microphone
Sensors: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), three-axis electronic compass
Location Support: GPS, Wi-Fi location service
Wireless Communications: Mobile network connectivity (3G – optional), IEEE 802.11b/g/n, Bluetooth 2.1+EDR
On paper, Sony PlayStation Vita is perhaps the most powerful and flexible handheld system ever created, boasting an ARM Cortex A9 quad-core CPU, a quad-core SGX543MP4+ GPU, a five inch (16:9), 960 x 544, 16 million colours OLED screen, GPS, motion sensing gyroscope and accelerometer, dual camera, and a multi touch pad on front and the back. The specs seems to be almost free of compromise, but is hardware alone enough to ensure a massive hit?
The rise of converged mainstream gaming-capable devices such as those from the Android and iOS platforms, and the supreme dominance of concept-driven 99 cent titles like Angry Birds and Cut the Rope might be suggesting that raw graphical power is hitting a new low on gamers’ wishlist. But gamers, it’s about time to look into the mirror and ask yourself, is it really a matter of truth, or because you were left with no other better choice?
Let’s find out.